The UPLoADVR website with reference to its sources transmits some characteristics of the next generation PlayStation VR:
According to the sources of UploadVR, PSVR2 uses "Foveed Rendering". The idea is to ensure the maximum quality of the picture only where the user’s pupils are now directed, but in the area of peripheral vision the quality is reduced. Ideally, the user does not notice this, but computing resources are released at iron, and the overall performance is increased.
Potentially tracking the pupils can increase the accuracy of throws in the VR: the game will understand where the user’s view is directed, and based on this more precisely, build the expected result.
Another potential application is improved sociality. Simbagames-Casino.co.uk If the user avatar in VR can repeat the movements of the eyes through the tracking of the pupils, then the plausibility of the avatar will increase markedly.
Vibro expression is built into the Neksten-School of PSVR-apparently, developers will be able to simulate a feeling when your VR avatar knocks on a low door jamb!
By the standards of current VR devices for a wide consumer, the PSVR2 helmet so far sounds like a very advanced device:
PSVR2 resolution is lower than that of HP Reverb G2 (2160 × 2160 for each eye), but higher than that of Quest 2 (1832 × 1920 for each eye).
Compared to the first generation PSVR, the use will greatly simplify: PSVR2, one USB Type-C port is enough, and built-in tracking is used to track movements instead of the external camera. PSVR2 will suffer enough to stick in PS5, while the first PSVR had to tinker with wires, power, camera and external processor unit.
Recall that Sony Already showed controllers for PSVR2: now they are designed specifically for the needs of virtual reality, repeat the most common format and expand the impressions of the game tactile duals in the DualSense style. The release of the new generation PSVR is expected no earlier than 2022.