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Media: The Quarry and High on Life were supposed to be exclusives of Stadia – Výmladky

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Media: The Quarry and High on Life were supposed to be exclusives of Stadia

Remember, once Stadia tried to become a full-fledged platform with exclusive games? According to Axios, cinema horror The Quarry And an absurd shooter High on Life originally developed for "cloud".

Entertainment should have become the exclusives of Stadia, and their publisher acted Google. But in February 2021, the corporation closed the gaming unit, focusing on providing the service to third-party companies, so the projects went to the wrong hands.

New: Supermassive’s The Quarry and Squanch’s High on Life (Revealed at Last Week’s Xbox Conference) Were Maant to Be Stadia Games and Had Been in Development with Google

Offers a Little More Sense of What COULD HAVE Been IF Google Hadn’T Downed Stadiahttps: // T.CO/E4XFYVAXOV

– Stephen Totilo (@stephentotilo) June 17, 2022

Representatives of both games refused to directly talk about relations with Google, However, somehow the news nevertheless commented:

Google announced the signing of the contract with Supermassive back in July 2020. The game was never called – probably it was about The Quarry.

The representative of the studio Squanch Games I just reminded what platforms is intended for High on Life, – for PC and Xbox, including Game Pass.

The Quarry already left and https://rollettocasinoonline.co.uk turned out to be very good. Release High on Life assigned to October – read the details here and here.

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The Quarry

High on Life

The best comments

Honestly, I’m glad that The Quarry has not become an exclusive Stadia.

And the meaning? Everything was obsessed with these exclusives. It would be better to focus on optimization, correction of bugs, new content and other. And not that’s all. As it turned out the multi -platform is much more profitable than exclusivity. Or I’m wrong?

Sony still gets worse over her games, and shares with them very reluctantly. Freshness from them – only on PS5.

Yes, no one there has long been hammered, a banal calculation.

Phill receives a common box office from a single ecosystem of Microphost (where the player decides on what to play) + Steam with a bonus. In turn, the drunks in fact have a double profit: first, to the maximum, it takes off the curling iron and after a couple of years the bakers abode again. Old Jimbo is not an idiot to immediately drain from the start to the torrents, he perfectly understands what it can come to profit and the console itself. And by the way, not even evening.

All this is? On the contrary, they depart from them. Jimbo Vaughnly supplies torrents. So far, only n is true to itself and stamping the games only for the ration, and there are already leaks from the same quoresters.

Well, let’s see, of course. Sonyam needs to sell consoles and three gamers on these consoles.

Old Jimbo is not an idiot to immediately drain from the start to the torrents, he perfectly understands what it can come to profit and the console itself.

Everything would be fine with torrents, it would have come in about like with the secondary market for PS discs.

Therefore, they retain T.n. temporary exclusivity. About gampas … The application of this definition to Sony is not correct. Mikes are really a pass, the key in the world of games and the cloud to the cups. Sonya is almost the same PS Now+Plus only in a different wrapper … Oh yes, demos added.

On the secondary, since the start of sales and the appearance of current positions (games with a price below the store) at flea markets, it takes from several weeks, to a couple of months, depending on the game. Just the time of the largest sales for the manufacturer. But if they begin to produce at the same time, just it will hit sales. And yet, people have been transplanted more and more in the number of.

It seems to me that Sonya acts according to the old cinema scheme: first the maximum profit due to the rental (console release) and only then additional profit from the sale of discs (PC).