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Media: Oblivion remake will improve a number of gameplay systems – Výmladky

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Media: Oblivion remake will improve a number of gameplay systems

About the upcoming remake of The Elder Scrolls IV: Oblivion became known back in 2023 – the former developer spoke about the game, and also found information in the documents Microsoft. The company continues to remain silent about the project, but information about it still penetrates the network.

Updated Oblivion Build on Unreal Engine 5. The game is completely redone, so we can expect significant changes compared to the original.

Six gameplay systems will be reviewed: endurance, secrecy, blocking, archery, reaction to blows and interface (HUD).

To improve the blocking system, the authors looked at the ideas of the Soulslowers and “Act games” – MP1ST suggested that the Assassin’s Creed: The Ezio Collection trilogy is . Mechanics will be processed, as they are considered boring and annoying.

For the secrecy regime, the method of calculation of damage will be updated, and the stlax icon will be made more visible so that users know for sure whether they are hidden or not.

The endurance system will be less to remove, since the character will become harder to knock out when the endurance scale ends.

Onion firing will become more modern and convenient both when playing with a first -person view, and from the third.

The interface will be processed to make it easier to read. He should also be more familiar to the young audience.

Officially remake The Elder Scrolls IV: Oblivion Still not announced. If you believe several sources, the project can be executed in June 2025. It is likely that it will be presented on January 23 at Developer_Direct, but the Nate the Hate insider is more inclined to March.

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The Elder Scrolls IV: Oblivion

The best comments

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For the secrecy regime, the method of calculation of damage will be updated, and the stlax icon will be made more visible so that users know for sure whether they are hidden or not.

That is, before it was not visible enough? Can make on the floor of the screen right away?

The interface will be processed to make it easier to read. He should also be more familiar to the young audience.

Just do not cut outcard icons of all kinds of effects and spells. They are many times better than minimalism in Skyrim, when the inscription “You are poisoned” pops up in the corner of the screen, instead of those who were drawn for everyone (!) the effect of the icon.

Let the map be made at the top of the screen, not in the window.

You say so, as if Skyblivion will really come out once 🙂

She, IMHO, has a readiness problem. There is a bleached eye when they do not see, there is a bright eye – when they see. But there is no intermediate state when he came into sight or hearing, but they have not yet noticed or did not hear. In the same Skyrim “eye” is much more clearly – if it is ajar, then it’s time to hide better. And in the Oblivion you will understand whether you will notice you or not, if you go ahead half a meter forward.

Skyblivion and official remake.
This battle will be legendary.

Of course. As a paid fashion from Creation Club.

Well, if they had not improved, then why would this remake needed this remake at all? Grafon in Oblivion, except for ominous-Doline NPS, was far from the main problem.

It’s all good of course. But the main thing is incomprehensible. Will there be paid armor on a horse?

Truthful inside who is the author of the idea is needed and why it is T -shirts or gazebo.

I will play a remake with interest, because in the original I spent the devil knows how much time and enjoy comparing the game, even if the remake turns out to be lousy.
But the plan to remake Oblivion … and on Henrila … as if not a Toddovsky handwriting.

And if you turn it, you can redo a lot of things, make a third party full-fledged, add to the battle at the brim of the extras, fix the main defect of the quest a la ten blacks (guests do not react to the player’s atrocities, even being in front of him)

So, without the tools issued by the developers, nothing can be changed normally.

Gazebo and not to fix the concepts of the concepts of fundamentally incompatible

Here’s the same question) that, what, but the icon of secrecy was difficult not to notice.

Just obliged to do.

If I remember correctly what they said about the remake, then UE5 is responsible only for the graphics, and the rest will work on the engine of the original Oblivion, maybe with the improvements to which.
So the mods will be possible.

I hope it will also be possible to move the characters, just joking. In fact, it is strange for me why the Oblivion is exactly … at least somehow it works, unlike my beloved Mordovonda, which works well on the microwave engine “who understood him”, I think the dark fantasy in the face of Morderovind at UE5 would have made much more attention, but on the other side of Aseta, of course, it was greatly outdated … Eh Balmore.

Well, in xcom 2, quite a lot is changing mods. There is even special. The tool was released for modding. But yes, to “simple and brilliant” from Gamebryo modding on a ue like up to the moon.

Well, that’s why the XCOM 2 and is perfectly subjected to modification, t.To. Looking at the popularity of the first Long War for Xcom Enemy Unknown, the developers from the very beginning created a sequel with an eye on the possibility of a convenient modification. And already on the release of the game the first 3 office fashion of Long War creators as a demonstration of modding capabilities were available.

Well, there is a big question whether this intermediate state is implemented in the game in principle. So far, the description of the improvement is vague, but if they implement, as you described, it will be useful.