Microsoft makes a large bet on the Xbox Game Pass signature service, and in order to attract a new audience to it, companies need interesting games. Inner studios are also working on the upcoming innovations Xbox, And third -party teams. In a fresh note, the Windows Central Reporter Jez Korden (Jez corden) spoke about two non -anced corporation projects – Midnight And Pentiment.
Midnight
Development is engaged Compulsion Games – The authors of the survival We Happy Few, Nowadays Xbox Game Studios.
This is an action with a third -person view, the action of which takes place in a gloomy fantastic world with magic and large monsters. The design of creatures gives “South Gothic” (meaning the southern states of America).
Korden Doesn’t know when Midnight He will see the light, but assumes that the announcement (and maybe the release) will take place over the next two years.
Pentiment
Maybe, Korden Seal. He writes that the word Pentiment denoting early forms, images and strokes that are coming under the image applied on top of them, but with this meaning we found only the word Pentimento.
The leader of the project – Josh Soyer (Josh Sawyer), leader Fallout: New Vegas. According to information Corden, team Pentiment counts about 12 people.
Events unfold in Europe of the 7-sultans-casino.uk 16th century. The user is assigned the role of an investigator who must disclose a murder case.
Besides, Korden I heard about projects with working names Vonnegut And Velvet. The first partner is responsible for the first Microsoft, and for the second – one of the internal studios. Nothing is known about these games yet.
Recall, according to rumors, the corporation also collaborates with Io Interactive (series Hitman) And Stoic (trilogy The Banner Saga): Some make RPG about dragons, while others-2D explosion with a combat system in style Dragon’s Crown.
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The best comments
I got the impression that the game fell by a victim of his own ambitions. There are cool moments in it – they are all connected with the plot – but the gameplay is very … for an amateur. This is really some kind of unfinished, an unfinished world, and the world is absolutely empty, static, crooked and not worth it to explore it. Interesting quests are literally two or three pieces. However, I was primarily interested in the plot with the characters, and, it seems to me, they did not disappoint.
But the cool additions turned out to be cool. They not only differ in gameplay and atmospheric, but the main jamb is also corrected in them – the open world and the elements of the surviva disappeared.
They did not finish this game normally. Nedovozhid with a lack of excuse, which initially had to be different at all.
It’s hard to say good news or not.
But GG is strong and independent as a heroine in Ken)
He became interested in the new Compulsion game when the first rumors went and planned to get acquainted with We Happy Few before the announcement of the future. In addition, the founder of the studio caused the interest in the game, he is also a former developer from Arkane (I love Arkane Games since Dark Messiah)). But after your comment, I want to know what the game is at the moment?
Thanks for the detailed answer.
I understand, thank you. I was primarily interested in history and judging by your words, things are good with the plot, and in additions, work on errors conducts the project in a completely different direction, then why not try. It remains only to endure the survival element of the game)
As I said, this is Nedovozhid with a lack of excuse. The whole idea with the gloomy world of reality and chernukha, and the magical world of illusions and good is merged into the pipe and it is only at the very beginning of the game, nowhere else and is never used. There are three stories in the game, and in every story you need to run around the city, shir in garbage to find drugs, and they will throw them when residents suspect that you are not very happy. There are no side effects from drugs that would break the brain and affect the ending, although there is and can be stuck in the world of illusions or go crazy in the world. The game is linear and primitive. Instead of a piece of surviva, it would be better to focus on the plot, so that there was no – evil fascins ruined our lives and gave us drugs, and now we must smile through power and not think about problems.